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3DMotive - Blender For Game Artists Volume 1

3DMotive - Blender For Game Artists Volume 1
English | Size: 644 MB
Category: TUTORIALS

In this course, instructor Alan Thorn is going to be giving a comprehensive introduction to Blender for Game Artists. Here, Alan will show you how to get up and running in Blender for creating animated in-game models even if you?re a complete newbie! In the earlier volumes, you will be learning a range of topics that include: Blender (and 3d software) basics, primitive creation, 3D space coordinates, loading in reference material, and basic mesh manipulation. While near the end of the course, you?ll start to feel like a game art pro as you begin to learn and understand the concepts of UV unwrapping, asset rigging for animation, animation creation, mesh exporting, and game integration.
Blender For Game Artists Volume 3

Blender For Game Artists Volume 3 | 977MB
Audio: aac, 44100 Hz, stereo | Video: AVC1, 1280x720, 30.00 fps
13 Lessons | Project Files Included

The Art of Game Design: A Book of Lenses, 2nd Edition

The Art of Game Design: A Book of Lenses, Second Edition by Jesse Schell
English | 2014 | ISBN: 1466598646 | 600 pages | PDF | 14,8 MB

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology.
Mathematical Game Theory and Applications (PDF)

Vladimir Mazalov, "Mathematical Game Theory and Applications"
English | ISBN: 1118899628 | 2014 | 432 pages | PDF | 3 MB

An authoritative and quantitative approach to modern game theory with applications from diverse areas including economics, political science, military science, and finance. Explores areas which are not covered in current game theory texts, including a thorough examination of zero–sum game. Provides introductory material to game theory, including bargaining, parlour games, sport, networking games and dynamic games. Explores Bargaining models, discussing new result such as resource distributions, buyer–seller instructions and reputation in bargaining models. Theoretical results are presented along with numerous examples and detailed solutions at the end of each chapter. Presents a good balance of both theoretical foundations and complex applications of game theory.
3DMotive - Blender For Game Artists Volume 2

3DMotive - Blender For Game Artists Volume 2
Software used: Software: Blender / Modo | Project Files: Included | Level: Beginner | 1.09 GB
Blender For Game Artists Volume 2

Blender For Game Artists Volume 2
14 Lessons | Project Files Included | MP4 | 1.08GB
Designing Mobile Games with a Game Design Document
Designing Mobile Games with a Game Design Document | 330 MB
1h 33m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 32KHz 1ch
Genre: eLearning | Microsoft Word 2013, Microsoft Visio 2013, Balsalmiq | Project Files Included | October 04, 2014

Throughout these lessons we'll learn how to design a mobile game while writing a game design document (GDD). Developing mobile games is difficult and there are many factors to consider. A properly written GDD is the first step in professional and hobbyist development.
Game Character UVs Made Easy in 3ds Max

Digital Tutors - Game Character UVs Made Easy in 3ds Max
English | .MP4 | aac, 44100 Hz, stereo | h264, yuv420p, 1280x720, 15.00 fps(r) | 4.68GB
Genre: E-learning

Digital Tutors - Game Character UVs Made Easy in 3ds Max

Digital Tutors - Game Character UVs Made Easy in 3ds Max | 4.465 GB
Genre: E-Learning

Vtc Game Development For Iphone Ipad Using Unity Iphone

Vtc Game Development For Iphone Ipad Using Unity Iphone | 704 MB
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