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Build a Multi-Player Card Game With Meteor


Build a Multi-Player Card Game With Meteor
English | .MP4 | AVC 1280x720 15 fps | AAC 96 Kbps 48.0 KHz | 247 Mb
Genre: eLearning

C++ Game Development Primer

C++ Game Development Primer by Bruce Sutherland
2014 | ISBN: 1484208153 | English | 96 pages | PDF | 1 MB


C++ is the language behind most of today's computer games. This 96-page C++ Game Development Primer takes you through the accelerated process of writing games for otherwise experienced C++ programmers. After reading this book, you'll have the fundamental know-how to become a successful and profitable game applications developer in today's increasingly competitive indie game marketplace.
Blender For Game Artists Volume 5


Blender For Game Artists Volume 5
English | aac, 44100 Hz, stereo, s16, 125 kb/s | h264, yuv420p, 1280x720, 8080 kb/s, 30.00 fps(r) | 1.21 Gb
Genre: eLearning

3DMotive - Blender For Game Artists Volume 5

3DMotive - Blender For Game Artists Volume 5
Software used: Blender / Modo | Project Files: Included | Level: Beginner | 1.28 GB
Game Theory

Game Theory by Guillermo Owen
English | 2013 | ISBN: 178190507X | 500 pages | EPUB | 6,6 MB
3DMotive - Blender For Game Artists Volume 3

3DMotive - Blender For Game Artists Volume 3
English | .MP4 | aac, 44100 Hz, stereo | h264, yuv420p, 1280x720, 30.00 fps(r) | 1.00GB
Genre: E-learning

In this course, instructor Alan Thorn is going to be giving a comprehensive introduction to Blender for Game Artists. Here, Alan will show you how to get up and running in Blender for creating animated in-game models even if you're a complete newbie! In the earlier volumes, you will be learning a range of topics that include: Blender (and 3d software) basics, primitive creation, 3D space coordinates, loading in reference material, and basic mesh manipulation. While near the end of the course, you'll start to feel like a game art pro as you begin to learn and understand the concepts of UV unwrapping, asset rigging for animation, animation creation, mesh exporting, and game integration.
3DMotive - Blender For Game Artists Volume 2

3DMotive - Blender For Game Artists Volume 2
English | Size: 1,09 GB
Category: TUTORIALS

In this course, instructor Alan Thorn is going to be giving a comprehensive introduction to Blender for Game Artists. Here, Alan will show you how to get up and running in Blender for creating animated in-game models even if you?re a complete newbie! In the earlier volumes, you will be learning a range of topics that include: Blender (and 3d software) basics, primitive creation, 3D space coordinates, loading in reference material, and basic mesh manipulation. While near the end of the course, you?ll start to feel like a game art pro as you begin to learn and understand the concepts of UV unwrapping, asset rigging for animation, animation creation, mesh exporting, and game integration. This course will consist of 5 volumes and we will be releasing a volume every week. The purchasable downloadable version will be available at the end of the series release.
Learn C++ for Game Development

Learn C++ for Game Development by Bruce Sutherland
English | 2014 | ISBN: 1430264578 | 324 pages | PDF | 2,4 MB


If you're new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API that you'll need to build game apps and applications.
Storyville - Game Over, Kasparov and the Machine (23 January 2004) [TVRip (DivX)]

Storyville - Game Over, Kasparov and the Machine (23 January 2004) [TVRip (DivX)]
English | Size: 549.11 MB
Category: Computer Science

Garry Kasparov is arguably the greatest chess player who has ever lived. In 1997 he played a chess match against IBM's computer Deep Blue. Kasparov lost the match. This film shows the match and the events surrounding it from Kasparov's perspective. It delves into the psychological aspects of the game, paranoia surrounding it and suspicions that have arisen around IBM's true tactics. It consists of interviews with Kasparov, his manager, chess experts, and members of the IBM Deep Blue team, as well as original footage of the match itself.
3DMotive - Blender For Game Artists Volume 3

3DMotive - Blender For Game Artists Volume 3
Software used: Blender / Modo | Project Files: Included | Level: Beginner | 978 MB
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